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Some fine touches on transit and Ziggy and Griff visit each other’s cities
Ziggy’s mage vs Griff’s warlock in the final match of the basic deck challenge
This week Ziggy tries to cast Water Walking on his spacecraft
Knock, knock, knocking down the doors to pandemonium.
Griff brings in the Monorail guy to solve his traffic woes
Ziggy runs from a ghost
Griff explores without a proper body.
Ziggy battles back with a paladin deck vs Griff’s druid
Believing they know how to science, our heroes move forward with attempts to improve landing probabilities
Our heroes endeavour to cleanse the realm of the banished. Where do you go when you are banished from the realm of the banished?
More Zagara/Sylvannis specialist action
Both Ziggy and Griff deal with booming populations
Griff makes a hat.
Zigg dies and response.
Griff tries being a ghost.
Griff’s mage vs Ziggy’s hunter. base decks. go go go
This week our pilots discover… finally… how to get some science (they think so at least)
It is a long slog killing rare spawns for chests. Hopefully there are great rewards
When both our heroes push hard with siege damage how quickly can they out level their opponents?
Griff abandons carefully laid out roads in an effort to solve traffic issues and Ziggy listens to the demands of his citizens
Trees can come to life now… AND you cannot set them on fire? How could this go wrong.
Griff is finally at home with a priest deck. will it treat him well?
New series! Let’s go to space!!
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